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Graphics NotesGraphics + Rust/WASM concept knowledge base

Twelve concepts taught in conversational walkthroughs during Web-Motion-Grapher development. Built for interview prep.

Why this exists โ€‹

Each concept here was taught during a real teaching session โ€” analogy first, then named steps with prose between, worked numerical examples with real values from the codebase, mental-model summaries, and an explain-back question with my actual answer + the judgment it received.

Each concept follows the same shape: opening framing, named steps with prose between, worked numerical examples, mental-model summary, then an explain-back question with my recorded answer.

How to use this for interview prep โ€‹

  1. Skim the milestone sidebar to find the concept you want to brush up on
  2. Read the walkthrough โ€” the "Step N" prose is the actual teaching
  3. Cover the explain-back answer and try the question yourself first
  4. Compare your answer to the one logged below โ€” these were on-the-record passes

Search (top-right or /) covers all 12 concepts. Code blocks are syntax-highlighted for Rust, WGSL, TypeScript.

Conversational walkthroughs of real-time graphics + Rust/WASM concepts.